v3.7.0 Out Now! New RP Blocks & Items!
Added 10 RP items:
-Clipboard
-Pen
-Folder
-Sticky Note
-Calendar
-Phone
-Tablet
-Mug
-Bed Pan
-Stethoscope
Added 8 New Foundational Building Blocks (Floors/Walls):
-Boring Flooring
-Classic Tile
-Baby Blue X-Shaped Tile
-High Gloss Flooring
-Institutional Tile
-Shattered Wall Tiles
-Stripped Oak Plank Wall Panels
-Stipped Spruce Plank Wall Panels
Added 5 new decoration blocks:
-Room Sign
-Do Not Enter Sign
-Chair
-Paper Stack
-Room Flags (Interactive)
Other Changes / Fixed:
-Fixed Duplicate Java Class Files (Did not affect gameplay)
-Rearranged some items in the "Hospitals" tab
-Added New Recipes for Crafting
Derpymeow v3.7.0 - With Love
IV Kit item (20 durability, 1 use per durability)
Self-use only
Automatically selects the best blood bag from the player’s inventory
Functional blood transfusion system
Blood bags now have real effects based on compatibility
Used Blood Bag item
Returned after transfusions
Considered medical waste (unusable)
Centrifuge machine
Block, GUI, logic, recipe, and model
Converts:
1 blood bag → 4 typed syringes + empty blood bag
4 typed syringes → 1 blood bag + 4 empty syringes
In-game textbooks
Blood mechanics book (the “why”)
Blood machines / chemistry book (the “how”)
Crafting recipes
Surgical mask
Purifier
Centrifuge
Blood mechanics book (Book + Crimson Fungus)
Blood machines book (Book + Redstone Torch)
Purifier texture (replaces WIP appearance)
Blood bags can only be used when the player is below maximum health
Blood compatibility logic rewritten and stabilized (ABO + Rh handled correctly)
Surgical Mask moved to the Hospitals creative tab
Mod credits updated to reflect status as a standalone mod with embedded code credits
Matched Blood Type
Instant heal: 5 hearts
Regeneration: 2 minutes
Resistance: 2 minutes
Saturation: short burst
Compatible Blood Type
Instant heal: 2 hearts
Regeneration: 1 minute
Incompatible Blood Type
Instant damage: 1 heart
Weakness: 1 minute
Slowness: 1 minute
“Experimental” creative tab
Experimental info book
Unused warning text from surgical mask
Blood type edge cases (incorrect compatibility results)
IV Kit durability behavior
Output slot insertion exploits in machine GUIs
Rotation and facing issues with centrifuge model
Blood mechanics are now considered feature-complete and stable
Detailed usage instructions are available via the in-game textbooks
Online wiki overhaul is planned for v4.0
Changed the default blood type from O- to random
On the first world join, Players will be given a blood type
Blood type tester item
Survival alternative to /blood type get [name]
Added crafting recipe
Empty syringes can draw blood
Draw from self (gives a filled syringe of your type)
Draw from another player (gives a filled syringe of their type)
Draw from other mob (gives a filled syringe of mixed blood)
Costs the entity or player 1 hp (half a heart)
No implemented use for typed syringes YET
Purifier Machine
Takes two mixed syringes, outputs two typed syringes
Takes mixed blood bucket and empty blood bag, outputs random blood bag, and empty bucket
Empty Blood Bags Craftable
Empty Syringes Craftable
Moved all 10 Syringes into the "Hospitals" creative tab from "Experimental".
Moved "Warning Block" from "Experimental" creative tab to "Hospitals".
Officially added blood types
/blood type set [name] {type}
/blood type get [name]
Officially added Mixed Blood Bucket
Updated texture for flowing and solid fluid blocks
Moved to "Hospitals" tab
NO CRAFTING RECIPE YET
Officially added Warning Block
Updated texture
Texture still does not tile
Crafting Recipe Added
When a player joins the game for the first time, it unlocks all the crafting recipes. Eliminating the need for a wiki.
3.3.0 Update was combined with this
(NOTE: THIS UPDATE WAS NEVER PUBLICALLY RELEASED, v3.4.0 WILL HAVE THIS PLUS MORE!)
-Added 9 new Blocks
-Added command /hwiki and /hospitals (no use yet)
-Added Experimental Creative Tab Section
---Contains book with expermental info
---containes new blood bags (no use yet)
---added player blood type variable (default O+, can be changed with dev commands, no effect)
---added syringes with blood varients (no use yet)
---added blood centrifuge for syringe/blood bag processing (not offically used yet)
---added mixed blood bucket
---moved warning block and mask to expermental section
---Pill textures updated!
Note: This update is laying the foundation for 3.4.0, which will be the full blood update.
-Updated MCreator from 2024.4 to 2025.2
-Added version support for multiple new versions (see downloads page)
-Removed Deprecated Recipes
-no new content - removed all blood mechanics until they can be properly reworked
-Put Blood Pressure, Blood Count, Blood Type, Visual Blood, Mask Item, And Other Related Items Into "WIP" Tab.
-Main Blood Mechanics Marked "Work In Progress"
-Added Blood Pressure Mechanics
----Realistic sys/dia readings
----Measured Using Blood Pressure Cuff Item
----If it Its Too High, You Get "Severe Hypertension" Effect
-Reworked Blood Loss System
----Went from subtracting 0-40 per hit to 0-20 per hit
----Even less damage per hit if wearing armor
-Added Visual Blood Particles
----Can Be Toggled By World Or By Player
-The EXACT Same As 3.0.0 EXECPT I Added The Crafting Recipe For The Empty Blood Bag
-Added Blood Types
-Added Blood Amounts / Blood Counts
-Added Blood Type Tester
-Added Blood Bank
-Added /Blood
-Added Creative Pill
-Added Face Mask (Still W.I.P)
-Added Crafting Recipes for every item
-Added Stainless steel
-Block of stainless steel
-Unprocessed Stainless steel (crafted from coal & iron)
-Stainless Steel (Ingot Form)
-Added A HUGE list of crafting recipes on the wiki
-Added Computer items (for crafting)
-Computer Chip
-Computer
-Added A light block.
-Added Small & Large Medkits that heal health
-General Bug Fixes
-Added Small And Large Medkits
-Added "Light Block"
-Added Pharmacist Villager
----Allows you to trade emeralds for Pill Bottles
----Job block for this villager is the "ePOS Cashier System" (Found in the new Pharmacy structure)
-Added Pharmacy Structure
----Spawns in Plains & Snowy Plains Biomes
----Contains Two Villagers
---------If the villagers in the pharmacy are plain villagers, break the "ePOS Cashier System" and replace it in front of them so they get the job
-Fixed All Block Sounds From Sounding Like Grass Blocks To Sounding like Iron Blocks (less annoying)
-Updated All 43 Pills And Gave Them All Individual Potion Effects
-Added Forge Version Checking
Added "Pills" Creative Tab With 43 New Pill Variants With Another 43 Bottles For Each one
First Release
Includes Everything In The Original Hospital Mod + Some Things I added.